![]() ![]() ![]() Whenever you enter a battle, the camera will automatically target-lock to one of the enemies (usually the biggest one). It’s not like Biomutant doesn’t have a target-lock system. The devs can simply lower the NPC chatter volume and let the narrator speak over it simultaneously. Experiment 101 should just choose between the two, or at least make it so that the conversations aren’t unnecessary clanky. The problem is that the two don’t really work well together. How to fix this: Both the NPC chatter and the narrator’s voice acting are good on their own.
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